Volume IV-4/W3
ISPRS Ann. Photogramm. Remote Sens. Spatial Inf. Sci., IV-4/W3, 55-62, 2017
https://doi.org/10.5194/isprs-annals-IV-4-W3-55-2017
© Author(s) 2017. This work is distributed under
the Creative Commons Attribution 4.0 License.
ISPRS Ann. Photogramm. Remote Sens. Spatial Inf. Sci., IV-4/W3, 55-62, 2017
https://doi.org/10.5194/isprs-annals-IV-4-W3-55-2017
© Author(s) 2017. This work is distributed under
the Creative Commons Attribution 4.0 License.

  25 Sep 2017

25 Sep 2017

ENGAGING YOUTH THROUGH SPATIAL SOCIO-TECHNICAL STORYTELLING, PARTICIPATORY GIS, AGENT-BASED MODELING, ONLINE GEOGAMES AND ACTION PROJECTS

A. Poplin1, L. Shenk1, C. Krejci2, and U. Passe1 A. Poplin et al.
  • 1Iowa State University, Ames, Iowa, USA
  • 2University of Texas at Arlington, USA

Keywords: engaging youth, online serious games, mobile participatory GIS, socio-technical storytelling, action projects

Abstract. The main goal of this paper is to present the conceptual framework for engaging youth in urban planning activities that simultaneously create locally meaningful positive change. The framework for engaging youth interlinks the use of IT tools such as geographic information systems (GIS), agent-based modelling (ABM), online serious games, and mobile participatory geographic information systems with map-based storytelling and action projects. We summarize the elements of our framework and the first results gained in the program Community Growers established in a neighbourhood community of Des Moines, the capital of Iowa, USA. We conclude the paper with a discussion and future research directions.