Volume IV-4 | Copyright
ISPRS Ann. Photogramm. Remote Sens. Spatial Inf. Sci., IV-4, 41-48, 2018
© Author(s) 2018. This work is distributed under
the Creative Commons Attribution 4.0 License.

  19 Sep 2018

19 Sep 2018


A. Devaux, C. Hoarau, M. Brédif, and S. Christophe A. Devaux et al.
  • Univ. Paris-Est, LASTIG GEOVIS, IGN, ENSG, F-94160 Saint-Mande, France

Keywords: augmented reality, mixed reality, geovisualization, 3D rendering, 3D model, urban design

Abstract. In this paper, we assume that augmented reality (AR) and mixed reality (MR) are relevant contexts for 3D urban geovisualization, especially in order to support the design of the urban spaces. We propose to design an in situ MR application, that could be helpful for urban designers, providing tools to interactively remove or replace buildings in situ. This use case requires advances regarding existing geovisualization methods. We highlight the need to adapt and extend existing 3D geovisualization pipelines, in order to adjust the specific requirements for AR/MR applications, in particular for data rendering and interaction. In order to reach this goal, we focus on and implement four elementary in situ and ex situ AR/MR experiments: each type of these AR/MR experiments helps to consider and specify a specific subproblem, i.e. scale modification, pose estimation, matching between scene and urban project realism, and the mix of real and virtual elements through portals, while proposing occlusion handling, rendering and interaction techniques to solve them.

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